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 skeletal data


Sigma: Semantically Informative Pre-training for Skeleton-based Sign Language Understanding

Pu, Muxin, Lim, Mei Kuan, Chong, Chun Yong, Loy, Chen Change

arXiv.org Artificial Intelligence

Pre-training has proven effective for learning transferable features in sign language understanding (SLU) tasks. Recently, skeleton-based methods have gained increasing attention because they can robustly handle variations in subjects and backgrounds without being affected by appearance or environmental factors. Current SLU methods continue to face three key limitations: 1) weak semantic grounding, as models often capture low-level motion patterns from skeletal data but struggle to relate them to linguistic meaning; 2) imbalance between local details and global context, with models either focusing too narrowly on fine-grained cues or overlooking them for broader context; and 3) inefficient cross-modal learning, as constructing semantically aligned representations across modalities remains difficult. To address these, we propose Sigma, a unified skeleton-based SLU framework featuring: 1) a sign-aware early fusion mechanism that facilitates deep interaction between visual and textual modalities, enriching visual features with linguistic context; 2) a hierarchical alignment learning strategy that jointly maximises agreements across different levels of paired features from different modalities, effectively capturing both fine-grained details and high-level semantic relationships; and 3) a unified pre-training framework that combines contrastive learning, text matching and language modelling to promote semantic consistency and generalisation. Sigma achieves new state-of-the-art results on isolated sign language recognition, continuous sign language recognition, and gloss-free sign language translation on multiple benchmarks spanning different sign and spoken languages, demonstrating the impact of semantically informative pre-training and the effectiveness of skeletal data as a stand-alone solution for SLU.


Take That for Me: Multimodal Exophora Resolution with Interactive Questioning for Ambiguous Out-of-View Instructions

Oyama, Akira, Hasegawa, Shoichi, Taniguchi, Akira, Hagiwara, Yoshinobu, Taniguchi, Tadahiro

arXiv.org Artificial Intelligence

-- Daily life support robots must interpret ambiguous verbal instructions involving demonstratives such as "Bring me that cup," even when objects or users are out of the robot's view. Existing approaches to exophora resolution primarily rely on visual data and thus fail in real-world scenarios where the object or user is not visible. We propose Multimodal Interactive Exophora resolution with user Localization (MIEL), which is a multimodal exophora resolution framework leveraging sound source localization (SSL), semantic mapping, visual-language models (VLMs), and interactive questioning with GPT -4o. SSL is utilized to orient the robot toward users who are initially outside its visual field, enabling accurate identification of user gestures and pointing directions. When ambiguities remain, the robot proactively interacts with the user, employing GPT -4o to formulate clarifying questions. Experiments in a real-world environment showed results that were approximately 1.3 times better when the user was visible to the robot and 2.0 times better when the user was not visible to the robot, compared to the methods without SSL and interactive questioning. In our daily life, we frequently use verbal instructions that include demonstratives, such as "Take that for me," but for robots, the target object is often unclear and the user or object is often not in the robot's view. One of the challenges in the field of robotics is enabling daily life support robots to understand and execute tasks based on such instructions and situations [1]. To achieve this, implementing exophora resolution [2], [3] is essential. Exophora resolution involves identifying the referent --whether a person or object -- associated with anaphora (demonstratives or pronouns) within utterances, based on the surrounding context of the speaker or listener. For instance, if a user instructs the robot to "Bring me that cup," the robot must identify the target object corresponding to "that cup," even if there are many cups in the environment.


Error-Guided Pose Augmentation: Enhancing Rehabilitation Exercise Assessment through Targeted Data Generation

Sherif, Omar, Hamdi, Ali

arXiv.org Artificial Intelligence

Effective rehabilitation assessment is essential for monitoring patient progress, particularly in home-based settings. Existing systems often face challenges such as data imbalance and difficulty detecting subtle movement errors. This paper introduces Error-Guided Pose Augmentation (EGPA), a method that generates synthetic skeleton data by simulating clinically relevant movement mistakes. Unlike standard augmentation techniques, EGPA targets biomechanical errors observed in rehabilitation. Combined with an attention-based graph convolutional network, EGPA improves performance across multiple evaluation metrics. Experiments demonstrate reductions in mean absolute error of up to 27.6 percent and gains in error classification accuracy of 45.8 percent. Attention visualizations show that the model learns to focus on clinically significant joints and movement phases, enhancing both accuracy and interpretability. EGPA offers a promising approach for improving automated movement quality assessment in both clinical and home-based rehabilitation contexts.


P2P-Insole: Human Pose Estimation Using Foot Pressure Distribution and Motion Sensors

Watanabe, Atsuya, Aisuwarya, Ratna, Jing, Lei

arXiv.org Artificial Intelligence

This work presents P2P-Insole, a low-cost approach for estimating and visualizing 3D human skeletal data using insole-type sensors integrated with IMUs. Each insole, fabricated with e-textile garment techniques, costs under USD 1, making it significantly cheaper than commercial alternatives and ideal for large-scale production. Our approach uses foot pressure distribution, acceleration, and rotation data to overcome limitations, providing a lightweight, minimally intrusive, and privacy-aware solution. The system employs a Transformer model for efficient temporal feature extraction, enriched by first and second derivatives in the input stream. Including multimodal information, such as accelerometers and rotational measurements, improves the accuracy of complex motion pattern recognition. These facts are demonstrated experimentally, while error metrics show the robustness of the approach in various posture estimation tasks. This work could be the foundation for a low-cost, practical application in rehabilitation, injury prevention, and health monitoring while enabling further development through sensor optimization and expanded datasets.


Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning

Mosconi, Matteo, Sorokin, Andriy, Panariello, Aniello, Porrello, Angelo, Bonato, Jacopo, Cotogni, Marco, Sabetta, Luigi, Calderara, Simone, Cucchiara, Rita

arXiv.org Artificial Intelligence

The use of skeletal data allows deep learning models to perform action recognition efficiently and effectively. Herein, we believe that exploring this problem within the context of Continual Learning is crucial. While numerous studies focus on skeleton-based action recognition from a traditional offline perspective, only a handful venture into online approaches. In this respect, we introduce CHARON (Continual Human Action Recognition On skeletoNs), which maintains consistent performance while operating within an efficient framework. Through techniques like uniform sampling, interpolation, and a memory-efficient training stage based on masking, we achieve improved recognition accuracy while minimizing computational overhead. Our experiments on Split NTU-60 and the proposed Split NTU-120 datasets demonstrate that CHARON sets a new benchmark in this domain.


DA-Flow: Dual Attention Normalizing Flow for Skeleton-based Video Anomaly Detection

Wu, Ruituo, Chen, Yang, Xiao, Jian, Li, Bing, Fan, Jicong, Dufaux, Frédéric, Zhu, Ce, Liu, Yipeng

arXiv.org Artificial Intelligence

Cooperation between temporal convolutional networks (TCN) and graph convolutional networks (GCN) as a processing module has shown promising results in skeleton-based video anomaly detection (SVAD). However, to maintain a lightweight model with low computational and storage complexity, shallow GCN and TCN blocks are constrained by small receptive fields and a lack of cross-dimension interaction capture. To tackle this limitation, we propose a lightweight module called the Dual Attention Module (DAM) for capturing cross-dimension interaction relationships in spatio-temporal skeletal data. It employs the frame attention mechanism to identify the most significant frames and the skeleton attention mechanism to capture broader relationships across fixed partitions with minimal parameters and flops. Furthermore, the proposed Dual Attention Normalizing Flow (DA-Flow) integrates the DAM as a post-processing unit after GCN within the normalizing flow framework. Simulations show that the proposed model is robust against noise and negative samples. Experimental results show that DA-Flow reaches competitive or better performance than the existing state-of-the-art (SOTA) methods in terms of the micro AUC metric with the fewest number of parameters. Moreover, we found that even without training, simply using random projection without dimensionality reduction on skeleton data enables substantial anomaly detection capabilities.


Divide and Conquer in Video Anomaly Detection: A Comprehensive Review and New Approach

Xiao, Jian, Liu, Tianyuan, Ji, Genlin

arXiv.org Artificial Intelligence

Video anomaly detection is a complex task, and the principle of "divide and conquer" is often regarded as an effective approach to tackling intricate issues. It's noteworthy that recent methods in video anomaly detection have revealed the application of the divide and conquer philosophy (albeit with distinct perspectives from traditional usage), yielding impressive outcomes. This paper systematically reviews these literatures from six dimensions, aiming to enhance the use of the divide and conquer strategy in video anomaly detection. Furthermore, based on the insights gained from this review, a novel approach is presented, which integrates human skeletal frameworks with video data analysis techniques. This method achieves state-of-the-art performance on the ShanghaiTech dataset, surpassing all existing advanced methods.


AIR-Act2Act: Human-human interaction dataset for teaching non-verbal social behaviors to robots

Ko, Woo-Ri, Jang, Minsu, Lee, Jaeyeon, Kim, Jaehong

arXiv.org Artificial Intelligence

To better interact with users, a social robot should understand the users' behavior, infer the intention, and respond appropriately. Machine learning is one way of implementing robot intelligence. It provides the ability to automatically learn and improve from experience instead of explicitly telling the robot what to do. Social skills can also be learned through watching human-human interaction videos. However, human-human interaction datasets are relatively scarce to learn interactions that occur in various situations. Moreover, we aim to use service robots in the elderly-care domain; however, there has been no interaction dataset collected for this domain. For this reason, we introduce a human-human interaction dataset for teaching non-verbal social behaviors to robots. It is the only interaction dataset that elderly people have participated in as performers. We recruited 100 elderly people and two college students to perform 10 interactions in an indoor environment. The entire dataset has 5,000 interaction samples, each of which contains depth maps, body indexes and 3D skeletal data that are captured with three Microsoft Kinect v2 cameras. In addition, we provide the joint angles of a humanoid NAO robot which are converted from the human behavior that robots need to learn. The dataset and useful python scripts are available for download at https://github.com/ai4r/AIR-Act2Act. It can be used to not only teach social skills to robots but also benchmark action recognition algorithms.


Sign Language Recognition Analysis using Multimodal Data

Hosain, Al Amin, Santhalingam, Panneer Selvam, Pathak, Parth, Kosecka, Jana, Rangwala, Huzefa

arXiv.org Machine Learning

Voice-controlled personal and home assistants (such as the Amazon Echo and Apple Siri) are becoming increasingly popular for a variety of applications. However, the benefits of these technologies are not readily accessible to Deaf or Hard-ofHearing (DHH) users. The objective of this study is to develop and evaluate a sign recognition system using multiple modalities that can be used by DHH signers to interact with voice-controlled devices. With the advancement of depth sensors, skeletal data is used for applications like video analysis and activity recognition. Despite having similarity with the well-studied human activity recognition, the use of 3D skeleton data in sign language recognition is rare. This is because unlike activity recognition, sign language is mostly dependent on hand shape pattern. In this work, we investigate the feasibility of using skeletal and RGB video data for sign language recognition using a combination of different deep learning architectures. We validate our results on a large-scale American Sign Language (ASL) dataset of 12 users and 13107 samples across 51 signs. It is named as GMUASL51. We collected the dataset over 6 months and it will be publicly released in the hope of spurring further machine learning research towards providing improved accessibility for digital assistants.